Minieval

Minieval

Tags
Game Dev
Godot
Projects
Cloudflare
Remote
Published
April 24, 2021
Author
Kalen Wallin
api_v1_role
Game Developer
api_v1_company
UNL Game Dev Club
api_v1_type
Student Club
api_v1_category
Games
api_v1_year
2021
api_v2_order
13
A tiny medieval city builder, inspired by Islanders. Play fullscreen here.
Download Linux Windows
Soundtrack

How to Play

In Minieval, your goal is to earn as many victory points (VP) as you can in a limited number of turns. You can earn VP by placing buildings, but buildings cost gold (GP) to build. You can see your current GP and VP on the top left.
The GP and VP you earn from a building are affected by the buildings next to it. For example, placing a house next to a shop will earn you more GP, but placing 2 shops next to each other will cost you more GP due to competition.
Roads can be used to connect buildings that are otherwise out of range. Any buildings connected by a road will interact with ALL buildings on that same road network. These interactions will only affect the GP you gain from the building, and NOT the VP.
Buildings can't be destroyed, but you can always undo your last move.

Controls

  • Left-click: place a building, select building from palette
  • WASD/arrows: pan
  • Scroll/QE: zoom
  • Z/U: undo
  • Y/R: redo
  • 0-9: select building from palette
  • Escape: menu

Credits

  • Aaron Friesen: Team Lead, Programming, UI Design, Art, Title Screen Music, Balancing

Assets and Tools

Fonts

Audio

License


The content of this page was adapted from Aaron Friesen’s website page on Minieval under CC BY-SA 4.0.

Development Details

We created the game in Godot which is a game engine that uses their own scripting language called GDScript. I exported the project in HTML5 then pushed this code to a GitHub Repository. Lastly, I connected this GitHub repo with Cloudflare Pages to allow players to play in the browser.